The blog
Release notes for every game on the shelf: what it is, how to play it, tips for getting better, and what has changed since it came out.
-
Planets: walking all the way around a tiny world A platformer on round worlds where you dig through the Moon, repair rockets, and fuse a crew of robots.
-
Homework Holdout: tower defense for your homework Doodle bugs are marching on your homework. Here's how the towers, the scribble line and The Dog work.
-
Muddle Maze: build the maze, trap the bots Most maze games ask you to solve one. This one asks you to draw a maze six kinds of bots can't solve in time.
-
Doodle Duel: notebook artillery for one or two players Scribbs and Smudge lob graphite, erasers and staples across a page you can blow apart.
-
Goo Guard: one bar of ink, 19 levels of termites Hungry termites want the goo ball. You get one bar of ink to stop them, and whatever you save scores points.
-
Pencil Putt: mini golf in the margins Nine random holes from a pool of 25, with pencil walls, ink spills, slopes and sharpener portals.
-
Scribble Shield: draw fast, bounce the blobs Ink blobs are flying at Penny. Draw lines to bounce them away and chain the rebounds for big combos.
-
Battle Ants: a colony war across all 50 states The first game on the shelf. Equip your ant lines, destroy the bug base in every state, then take on Endless Battle.