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Homework Holdout: tower defense for your homework

Cover art for Homework Holdout

Play Homework Holdout

Every excuse needs a backstory. In Homework Holdout, the bugs are real, they follow a pencil path across the page, and each one that gets through eats some of your homework. You start every level with 20 pages. How many you still have at the end decides your stars: 18 or more earns three, and 10 or more earns two.

How to play

On a keyboard, 1 to 8 pick towers, Q scribbles, Space sends a wave, and F changes the speed.

The towers

TowerJob
Pencil TurretSingle target. Hits flyers.
Stapler GunFast and short-ranged, but weak against armor.
Tape NetSlows a group and can hit flyers.
Eraser BombLobbed splash damage on the ground.
GlueSticks bugs in place for 5 seconds.
RulerA long line that hits every bug along it.
HighlighterA beam that builds up to triple damage, ignores armor and reveals invisible bugs.
Gold StarSpeeds up every tower in its range.

What's coming for your homework

Scribble Mites and Silverfish show up first. After them come Inkblots that split in three, armored Binder Beetles, Paper Moths that fly straight over your path, Invisible Ink you can't target until something reveals it, and Whiteout Weevils that heal their neighbors. The Bookworm is the first boss. Page 8 ends with The Dog, which barks to freeze nearby towers and ends the game outright if it reaches the homework.

Clear page 3 and you unlock Detention, an endless mode for seeing how long a build really lasts.

Tips

Release log

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