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Planets: walking all the way around a tiny world

Cover art for Planets

Play Planets

Planets started with a simple idea: what if a platformer had no left edge and no right edge? Every world is a small circle, gravity points at its center, and the camera turns so your astronaut always stands upright. Keep walking in one direction and you end up back at your house.

The other direction to go is down. Hold the dig key and you can tunnel through the crust, the mantle and the core, then come out on the far side of the planet. A finished hole works as a shortcut for as long as you keep using it.

How to play

Digging pays 5 rocks a second, and breaking all the way through pays a bonus. Spend your rocks on a pickaxe and a drill to dig faster, a jetpack and fuel tank to stay in the air, and an Ore Drill that doubles what digging pays.

Three worlds, three currencies

You start on the Moon. Getting to Mercury costs a toll of 1,000 moon rocks, and Mars costs 1,500 orange rocks. The rockets on Mercury and Mars have crashed, so you'll need to repair them before you can fly on. Once you've visited a planet, flying back is free.

Each world is bigger than the last: Mercury is one and a half times the size of the Moon, and Mars is one and a half times the size of Mercury.

Skins that change how you play

SkinWhat it doesWhere to get it
AstronautThe starting skin. Space jumps.You begin with it
RoverWheels, with a radar you toggle on SpaceThe Moon
MartianSpace summons a drivable buggyMercury
RobotFastest boost in the game, radar always onMars

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Release log

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