Blog / Release notes
Doodle Duel: notebook artillery for one or two players
Doodle Duel is turn-based artillery on a sheet of notebook paper. Two doodles, Scribbs and Smudge, stand on opposite sides of a hand-drawn landscape and take turns trying to knock each other off it. You can play the computer on Easy, Normal or Hard, or pass one device back and forth with a friend.
How to play
- Drag anywhere to aim. The direction sets your angle and the distance sets your power.
- Check the wind. It changes every turn and pushes every shot sideways.
- Walk a short distance with the arrow buttons or A and D if you need a better angle.
- Press FIRE and watch where the crater ends up.
The ground can be destroyed. If you blow away what a doodle is standing on, it falls and may take damage. Falling off the bottom of the page is an instant knockout.
The ammo box
| Ammo | Supply | What it does |
|---|---|---|
| Graphite | Unlimited | A plain, reliable shot. |
| Eraser | 2 | Bounces along the ground, then goes off with a big blast. |
| Clips | 2 | Split into three at the top of the arc. |
| Ink | 3 | Adds a lump of new ground where it lands. |
| Staple | 2 | Drills straight through the ground, then pops. |
Tips
- Don't reuse your last shot without looking at the wind. It's re-rolled at the start of every turn.
- If your opponent is dug in or behind a hill, a staple can reach them where graphite can't.
- Ink is both a shield and a weapon. Build a wall in front of yourself, or bury the other doodle.
- Aim for the ground under someone standing near an edge or over a long drop. Fall damage adds up, and the bottom of the page is a knockout.
- On Hard, the computer tests its shots using the same physics you play with and rarely misses by much. Keep moving and use the terrain.
Release log
- First release, with three computer difficulties, two-player mode and five kinds of ammo.