Blog / Release notes
Goo Guard: one bar of ink, 19 levels of termites
Goo Guard is a puzzle about spending. Each level hands you one bar of ink, a goo ball, and nests full of termites. Draw your walls, press GO, and survive until the timer runs out. Whatever ink you didn't need is worth points, so the best plan is the one that barely uses any.
How to play
- Drag to draw walls. Undo refunds a line and Clear refunds them all while you're planning.
- Press GO! and hold out for 15 to 30 seconds.
- You can spend leftover ink during the attack to patch holes.
- You can't draw in the dashed bubble around the goo, on nests, or on water spills.
A level earns three stars if the goo is untouched, two if it keeps at least half its health, and one if it survives at all.
How termites think
Termites path around anything they can't chew, such as erasers, page edges and permanent marker. They don't avoid ink. They walk straight into it and start eating. While you plan, a dotted trail shows the route each nest will take, and red dots mark where they'll have to chew through your walls.
| Termite | First seen | Trouble it causes |
|---|---|---|
| Worker | Level 1 | The baseline |
| Soldier | Level 5 | Big jaws that chew and bite harder |
| Runner | Level 8 | Fast but weak |
| Digger | Level 11 | Tunnels under your walls |
| Spitter | Level 16 | Acid weakens nearby ink |
| Queen | Level 18 | Huge, and chews faster than anything else |
Tips
- Read the trail before drawing. You only need ink where the red dots will be.
- Draw over a wall twice to stack its strength. A thick plug at a choke point often beats a thin ring.
- Unused ink is worth up to 1,000 points, so go back to easy levels and try them with less.
- Permanent marker can't be chewed, but you can't use it to cut a nest off completely. Leave one route open and plug that route with thick ink.
- Glue traps catch a limited number of termites. Use erasers and walls to steer termites into them.
Release log
- First release.
- Termites learned pathfinding, and the game gained glue traps, permanent marker and the unused-ink bonus.